Read and Download Fluid Simulation for Computer Graphics Online Book
ByRobert Bridson
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35“You’re never too old, too wacky, too wild, to pick up a book and read to a child.” –Dr. Seuss
Synopsis
Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.
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